Download PDF , by Vicky Somma
Download PDF , by Vicky Somma
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, by Vicky Somma
Download PDF , by Vicky Somma
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Product details
File Size: 88208 KB
Print Length: 430 pages
Publisher: Packt Publishing; 1 edition (December 22, 2017)
Publication Date: December 22, 2017
Sold by: Amazon Digital Services LLC
Language: English
ASIN: B078MNRH5H
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Amazon Best Sellers Rank:
#503,989 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
I was thoroughly disappointed. I wasted my money. Instead of starting with simple projects, and building a working knowledge base, the author starts you out with importing images and talking about Bezier curves. How about starting simple with drawing a cube, or a cylinder? And building upon that knowledge.If you're already familiar with 3D graphics and design software, maybe this is familiar. But for the very raw beginner, it is not.I wanted to like this, and I'm an IT professional that's learned various cad-cam software as well as multiple programming languages. This was not set up as a learning book.
I really wanted to like this book. I'm probably biased because of the authors use of OpenSCad. The price point and the simplistic content, however, do not deliver. Blender is a very complex program with a quirky interface. Those little quirks are not addressed, they are implemented as is. The non Blender portion of the book is very informative regarding 3d print structure and process, but thats not why I purchased a book about Blender. This book will not negate the need for perusing online resources and tutorials for Blender.Update: I've bumped the stars up to 3 based on the content of the chapters pertaining to the hand model. I would have wished for greater content of like scope within the book. I still maintain the need for online resources. The steep curve for learning blender leaves the content of this book at the base of the mountain.
I paid for the book, got what I needed out of it. The American dream am I right? Review done.
This book is well worth the investment!!!
It is very good read for a beginner, but I wish everything for one project was not scattered throughout the book.
I LOVE this 3D designing for 3D printing book! I would recommend this to any brand new or advanced 3D modeler. This book covers the entire design process from top to bottom for modeling for 3D Print. The author teaches by interactive examples and real world explanations that make it very easy for the reader to grasp. I believe if anyone followed this book step-by-step and actually does the work, they will be ready to 3D print almost any idea they can think of.I've been 3D modeling for 5+ years for 3D printing on my YouTube channel, Print That Thing, and this book really helped be transition into Blender seamlessly. I adore this 3D software(Blender) and will keep this book in my library to reference when designing more advanced projects like my up and coming 3D Printed Dog Armor project. This book is a MUST HAVE for 3D designers using blender. I will always go back and reference this book for tips and tricks.If you did one chapter a day you could be a very skilled 3D designer within 2-3 weeks by following the techniques covered in this book. While reading & completing the exercises I wrote out everything that stood out to me. Feel free to skim through to get an idea of the complex skills you will acquire after experiencing this book.-My notes-Chapter 1:-She explains what 3D printing is, how to plan, the jargon, and technical terms in lamen terms.-Nice breakdowns for requirements for different types of printing processes.-Really breaks down the different types of printing and the pit falls so you can begin with the end in mind.Chapter 2:-Jumps you right into blender and the book comes with Blender project files to help you get started.-Explains well, on how to get around in the software and helpful keyboard shortcuts - which I love!-Learned a lot about Bezier curves and made a custom pendent from my photo of a friend-Learned about scale and units of measures.Chapter 3:-Converted a Bezier curve into a mesh. I learned how to select vertices and edges and how to create new faces.-Learned about the Extrude tool and how to turn something flat into a real 3D object.-Also learned how to make sure the scale of the object is the correct size for "real-world" 3D printing.Chapter 4:-Compares the pros & cons joining vs boolean unions-Within the first 4 chapters I had a custom 3D printable object!!!-She even gives helpful tips on joining multiple 3D objects together which can be a very tedious process when you’re first starting out.Chapter 5:-Terrific tips for how to think about the mirror modifier and how it works. Very helpful for basic and advanced techniques!-Let’s you know about certain settings that will yield better results for 3D printing since blender is usually used for animations, games, and non-physical 3D modeling.Chapter 6:-Learned some great new selection tips. She also gives great mnemonic devices to remember the difference between certain keyboard shortcuts.-She also taught me about how to properly stack my effects in blender to get my desired results.Chapter 7:-Shows how to easily add text to your designs while avoiding tedious issues that will confuse your slicer when sending the model to the 3D printer.-By chapter 7, I had another custom 3D printable object!Chapter 8 :-Learn great ways to think about perspective modeling and how to merge points to do what you want them to do in blender.-She also taught me very helpful tips about empties and different viewing modes to make this type of modeling much easier.Chapter 9:-Taught me how to work smarter not harder when creating 3D objects that will be used multiple time. To save on time and keep my project more flexible.-Learned a cool dissolve edges trick that will come in very handy.-Very useful subdividing edges techniques to let me have more control over the tool.Chapter 10:-This chapter was great for learning how to take simple objects and create very complex sheets of patterns.-I learned the power of using the array modifier to expedite the process of texturing.-She also teaches helpful math tricks to keep the scaling mathematics simple & even.Chapter 11:-Love the Venn diagram explanation of intersecting Booleans.-This is a tricky chapter.-The Fill technique is wonderful!-Great tips for Boolean intersectionsChapter 12:-I appreciate her going into detail of beginning with the end in mind in regards to printing orientation and supports before the modeling process even begins.-The subsurface modifier is so amazing. I love this tool and how Vicky breaks down the how-to.-Great tip not baking in the effects so you can always go back and easily make changes but the export process will apply the modifiers without baking them into the project’s model. Teaches you how to be a flexible designer for client revisions(which WILL happen)Chapter 13:-I like how she preps the reader to stick with topology edits because they are hard to get. Very positive, realistic, advice.-Great tips for flattening out the bottom of your models for easier 3D printing.-Love the Edge Slide tool "GG". What a very helpful tool.-Cool tricks on how to control your rotation & scale starting points.Chapter 14:-Really cool workflow for keeping your color options flexible and fun.-I will dive more into color 3D printing later. This is not a top priority for me at the present time.Chapter 15:-She gives excellent tips on what to look for in Blender to let you know if there are issues in the models for 3D printing.-Vicky does a wonderful job explaining non-manifold edges with multiple real world examples.-Love that she teaches about the add-on for Blender’s 3D Print Toolbox. What an a great tool, that is integrated into Blender!-She also teaches how to repair models with other free software’s like Window’s 3D Builder.
Learning Blender is a daunting task. Learning 3D printing is also an enormous challenge, but Vicky manages to combine both in an easy to understand project-based book. Her explanations are accessible to the beginner without dumbing down the subject matter, but yet technical enough that readers experienced in Blender and 3D printing are likely to learn some useful new information.The book presents four distinct 3D printing projects starting from simpler ones and progressing to more advanced 3D models. I think the last project will probably be a bit stressful for a Blender beginner, but the frustration of learning organic modeling is accurately represented here, as is the need for practice.One of the most enjoyable aspects of this book is how well Vicky explains certain concepts. Instead of regurgitating standard Blender explanations, she says it in her own words and her words make a lot of sense. For example, her explanation of orthographic vs. perspective using the optical illusion of a Roy Liechtenstein house was spot on. She also compared face normals to the right and wrong sides of the fabric pieces of a quilt, and this is honestly the best comparison I've ever heard. That analogy alone will stick in my brain for a long time. She also presents uv unwrapping (flattening a 3D-object) as essentially the reverse of sewing (taking flat pieces and combining them to make something 3D), and that in both it's desirable to hide the seams, another perfect analogy. The book is chock full of practical details like these that make the subject matter easy to comprehend.One particularly useful section near the beginning of the book is where she explains how different methods of 3D printing, i.e. a home printer vs. the advanced technology of 3D printing service bureaus, affects your design decisions. Understanding that all 3D printers are not created equal is absolutely critical to design, and she points out these differences throughout the book. Regardless of whether you have a printer at home or you plan on trying out one of the service bureaus, this book will walk you through all of the different design considerations in play.In short, I think this book will have a beginner well on their way to their first 3D print. A more advanced user will find useful new tidbits of information and a great reference for their 3D printing library.
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